
Gadrin Demarr
Gallente
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Posted - 2009.02.23 19:34:00 -
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First off, I was happy to read the dev blog! Updates to the AI are direly needed and it will be very interesting to see what tactics people can come up with against these monsters!
To all those who are complaining that its unfair that the Sleepers have uber-stats: You know, these guys are supposed to be the bad ass alien mofos from an unknown universe. I don't think they were meant to be "fair", they were meant to strike fear into our hearts! I look forward to get myself omgwftpwned. 
That said, however, it is of course important that clever usage of in-game mechanics is rewarded. If a completely sound tactic fails only because "oops, they happened to be immune" for no particular reason, that is kind of immersion breaking. Hopefully this is just something that will be fixed soon and we will be able to use all our tricks to turn the table against them!
About the PvP vs PvE discussion: I must say that when you say that "PvE should be PvE, and PvP should be PvP", I really do not understand what you are saying...
If by "being PvE" you mean something completely predictable which present little to no challenge but simply rewards you for taking your time to sit through it (compare grinding low lvl mobs in wow), then I wouldn't call that PvE. I'd call it booring and fundamentally flawed. Some people may enjoy push-over fights but most prefer a bit of a challenge. It makes the victory all the sweeter when you finally prevail.
Personally I'd like to see the stale and older-than-wow (which is frakking old and uninventive) PvE content to be revised with new ideas: Real ship fitting and real characters with strengths and weaknesses. I'd like to be getting real escort missions in normal non-deadspace space which may be intercepted by real players or AI pirates all the same! Real assassinations where I am required to track and follow a target far away using my locator agents before someone else happens to pop him. Something which blends into and enriches the normal gameplay by creating interesting scenarios for the players (all of us) to interact with instead of the static sandbox PvE playground. Something different from the old "go here, kill that" or "go there, bring that".
Anyway, an improved AI is at least a step in the right direction. Great work! I can't wait until this stuff works its way down into the regular content! (well, uber-stats and cheating excluded then of course) 
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